I'm Cliff Gilley, a native and resident of the Pacific Northwest, a lawyer, a gamer, and a product designer, planner, and manager. I've been building websites since the early 90s and continue to experiment with new web and mobile technologies. This website is my latest update to modernize a website that's been around in one form or another since 1993.
I created this site to show off some of my personal and professional skills and interests, but mostly just to have fun. I hope you find what you're looking for here, and if not, you can always reach out to me.
I've worked for nearly 15 years as a product manager in a variety of corporate environments, from large multinational corporations to small startups and everywhere in between. I'm a strong proponent of user-centered design, and in providing product managers with the autonomy and ownership that they need in order to identify valuable market problems and then propose and shepherd solutions through the product development process.
Agile Development & User-Centered Design
I'm a firm believer in the principles espoused in the Agile Manifesto and believe that the combination of proper Agile development practices and a user-centered team devoted to solving valuable and latent market needs is the ideal solution for any company – big, small, or in-between. I've worked in UI and UX design for a variety of products, performing everything from initial ideation and wireframes all the way to end-stage user acceptance testing.
Law & e-Discovery
A large part of my work history has involved observing and participating in the world of electronic discovery, mostly in designing and improving technology solutions and manual workflows to improve the efficiency and effectiveness of law firm e-Discovery efforts. I find the inability or unwillingness of attorneys to embrace and adopt new technologies that are more predicatable, certain, and measurable to be the single greatest challenge this market has before it.
I've spent some time over the past couple of years playing around with Android app development, and have created several moderately-successful mobile apps. It's been a lot of fun, and I'm looking forward to expanding to iOS development someday.
My first app, Paycheck2Paycheck came about during a discussion with some of my friends about how complicated budget-tracking software can be. One of my friends mentioned that all he wanted was "something that tells me how much spending money I have left until my next payday," and this app was born. It's a very simple application, requiring input of a budget amount and the date of your next paycheck. You then enter data related to your purchases, and it automatically tracks your progress against your budget, resetting entirely when you reach your next payday.
Dice Roller Free / Pro
Another app borne of frustration with what else was out there, Dice Roller is a very simple dice rolling program for most role-playing games (hence the name). We were playing some Pathfinder one night and I realized I'd left my dice at home. Not finding anything good on the app store, I created this to provide a solid alternative to the over-featured apps that already existed.
My latest app is a fully-featured deck randomizer for the Marvel Legendary™ Deck-Building Game published by Upper Deck. While we really enjoy the game, the setup for it just took way too long, and was too unpredictable in some circumstances. I created the base randomizer, then added an algorithm that takes data from the cards and provides the option to "weight" Hero selection based on villains' attributes.
Some thanks and credits are in order: